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Infusing complex stories with believable characters is a difficult task, bringing voice to the social environments around players. How do we connect these random points with story while keeping pace with the overall universe? What does it mean to be a world-builder?
Charlene Putney is a writer of the award-winning RPG Divinity series and presently works as a game developer for Copenhagen-based framebunker. She also teaches writing and yoga around the world. This particular workshop focuses on generating inspiration, cultivating writing techniques and understanding the important things to consider when weaving complex stories for games.