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Erasmus+ KA1 · Youth Exchange · Tromsø, Norway

Europe's
Best
Gamer

A youth exchange where gaming culture meets European co-operation. Hosted at Tvibit during Tromsø's year as European Youth Capital 2026 and in collaboration with the 3rd finals for Norges Beste Gamer.

Who We Are

Gaming culture as youth work

Europe’s Best Gamer is built from Tvibit’s long-running work with gaming, creative technology and youth participation.

Kreativ Teknologi / Tvibit

Kreativ Teknologi (KT) is a digital cultural production and talent development initiative based at Tvibit — Tromsø's youth cultural centre. For years, KT has developed projects at the intersection of game culture, creative technology and youth participation. We are the team behind Norges Beste Gamer (Norway's Best Gamer), a national gaming competition that has grown from a local event in 2017 into a nationwide format spanning qualifiers across Norway and a national final in Tromsø. In 2026, Tromsø holds the title of European Youth Capital — making this the ideal year to bring the Best Gamer concept to a European stage.

Tromsø, Norway

Hosted at Tvibit during Tromsø’s European Youth Capital 2026 year, anchored to a live national gaming final.

Norges Beste Gamer

Started in 2017 as a local event. Now a national multi-city competition celebrating versatile, adaptable gamers — not just specialists in one title. The 2026 national final takes place 18–20 September in Tromsø, and exchange participants will be part of the live audience.

norgesbestegamer.no →

Tromsø — European Youth Capital 2026

Tromsø is one of Europe's northernmost cities and holds the European Youth Capital 2026 title under the banner True North 2026. The exchange takes place at the height of the EYC programme, anchored to the NBG national final.

truenorth2026.no →
Key Numbers

48 people, one shared format

The exchange combines international partner organisations with Norwegian participants and local community involvement.

40
young participants ages 15–30
8
group leaders and youth workers
5
programme days + 2 travel days
20+20
international + Norway
20

International partner organisations

Young participants from partner organisations across Europe.

20

Norway + Tromsø local community

Participants from partner organisations across Norway, including the Tromsø local community via Tvibit.

This is an open call — we welcome applications from youth organisations across Europe.

Objectives

From playing to building

The exchange is designed to help participants understand, test and adapt the Best Gamer format for their own communities.

01

Experience the format

Participants take part in a live NBG qualifier, gaining first-hand experience of a non-formal, inclusive approach to gaming competition that goes beyond traditional esports.

02

Understand the philosophy

Through workshops at Tvibit, participants explore how gaming culture can be used as a tool for youth empowerment, community building, and cultural expression across different national contexts.

03

Build transferable skills

Participants develop practical competences in event design, facilitation, and cross-cultural collaboration by working together to adapt the Best Gamer format for their own community.

04

Strengthen European cooperation

The exchange creates lasting connections between youth organisations across Europe with a shared interest in game culture and non-formal education, laying the groundwork for ongoing collaboration.

05

Connect to a living event

By attending the NBG National Final as part of Tromsø's European Youth Capital programme, participants experience what scaled, community-rooted youth culture looks like in practice — and leave with a concrete reference point for their own work.

Programme Overview

A week built around doing

Arrival, workshops, a live qualifier, design sessions, cultural exchange and the NBG national final.

14 Sept
Day 0
Arrival
Participants travel to Tromsø. Check-in, welcome dinner, icebreakers.
15 Sept
Day 1
Workshop Day + NBG Qualifier Experience
Workshops at Tvibit on the Best Gamer philosophy — why gaming culture matters, how the NBG format works, and what it means to empower young gamers. Participants then experience a real NBG qualifier: five game stations, competing in the format first-hand.
16 Sept
Day 2
Deconstruct + Build Your Own
Facilitated workshops where participants break down the elements of the competition — game selection, scoring, inclusivity, local identity — and begin designing their own version for their home country or community.
17 Sept
Day 3
Free Day — Social & Cultural Activities
A day for informal exchange, exploring Tromsø, and building connections between participants. Optional organised activities in the city.
18–20 Sept
Days 4–6
NBG National Final — Live Experience
Participants attend the Norges Beste Gamer 2026 national final as an audience — experiencing what a scaled, community-rooted youth culture looks like in action. Three days of competition, community, and celebration.
21 Sept
Day 7
Departure
Participants travel home.
The Preparatory Visit

Shape the exchange before September

Optional, but valuable for partner organisations who want to help shape the final scope and content.

Selected partner organisations are invited to take part in an optional preparatory visit to Tromsø, taking place in the late July to early August 2026 period. This is not a mandatory part of participation, but a valuable opportunity for representatives per organisation to visit Tvibit, get a feel for the environment, meet the team, and contribute to shaping the scope and content of the exchange programme before September. Up to 10 people in total — typically one representative and one youth per partner organisation — can participate in the prep visit.

Who Can Participate

Open to motivated youth organisations

Gaming skill is not the point. Curiosity, openness and youth work engagement matter more.

Target organisations

We welcome applications from youth clubs, gaming or esports organisations, cultural centres, and any youth-focused organisations with an interest in game culture, creative technology, or non-formal education. There is no single profile — what matters is motivation and genuine engagement with young people.

Participant profile

Young people aged 15–30 with an interest in gaming, technology, or creative culture. No competitive gaming experience required — curiosity and openness are more important than skill level. Group leaders should have experience working with youth and ideally some decision-making capacity within their organisation.

What we look for in partners

We are looking for organisations that are active in youth work, open to non-formal education methods, and interested in exploring how gaming culture can serve as a meaningful platform for young people in their community. Prior Erasmus+ experience is helpful but not required. This is an open call — we welcome applications from motivated youth organisations across Europe, regardless of size, sector, or prior experience with gaming.

Youth clubs Cultural centres Game / esports orgs Erasmus+ experience welcome Open call — all sectors
Practical Information

Travel, stay and reimbursement

Accommodation and meals are covered during the programme. Travel is reimbursed through Erasmus+ distance bands.

Accommodation & meals

Accommodation during the programme is covered by the project. Meals are included for all programme days. Tromsø is well connected by air from most European cities, with direct or one-stop flights available.

Travel reimbursement

Travel costs are reimbursed according to Erasmus+ distance bands, calculated from the location of your sending organisation to Tromsø. Reimbursement is made in EUR upon receipt of original tickets and boarding passes. Full participation in the programme is required.

Erasmus+ distance bands

10 – 99 km
€56
100 – 499 km
€211
500 – 1,999 km
€309
2,000 – 2,999 km
€395
3,000 – 3,999 km
€580
4,000 – 7,999 km
€1,188
See It in Action

Watch the finals

The best way to understand what Europe's Best Gamer is built on is to see the NBG finals directly on this page.

NBG Finals · 2023 2023

NBG Finals #1 — January 2023

The first ever national final at Clarion The Edge, Tromsø. Sixteen players from eight cities competed across multiple game genres. Peter Bråss was crowned Norway's first Best Gamer.

NBG Finals · 2024 2024

NBG Finals #2 — April 2024

Seven years after starting at Tvibit in 2017, over 500 gamers competed across qualifying rounds. The video follows all finalists through every gaming challenge at Clarion The Edge.

Application deadline
23 June 2026
We will contact all applicants within two weeks of the deadline. Places are limited — we encourage early applications. Both the optional preparatory visit and the main exchange are covered in a single application.
Apply here
Terms & Conditions
These terms apply to all partner organisations participating in Europe's Best Gamer, an Erasmus+ KA1 Youth Exchange hosted by Kreativ Teknologi / Tvibit, Tromsø, Norway, taking place 14–21 September 2026. This project is co-funded by the European Union under the Erasmus+ programme.
Clause 01
Eligibility
Applicants must represent a legally registered youth organisation or non-profit active in youth work. Participants must be between 18 and 30 years of age at the time of the exchange. Group leaders must be 18 or older. Organisations from Erasmus+ programme countries are eligible to apply as partner sending organisations.
Clause 02
Full participation
Full participation in all programme days is required. Participants who do not complete the full programme may not be eligible for travel cost reimbursement. The programme runs from 14 to 21 September 2026, including arrival and departure days.
Clause 03
Travel booking
Participants must not book travel before receiving written confirmation of their selection. Tickets purchased prior to confirmation may not be reimbursed. All travel must be booked in economy class. Tvibit / Kreativ Teknologi reserves the right to decline reimbursement for travel deemed unreasonably expensive relative to the applicable distance band.
Clause 04
Travel reimbursement
Travel costs are reimbursed according to the official Erasmus+ distance bands, calculated from the location of the sending organisation to Tromsø using the Erasmus+ Distance Calculator. Reimbursement is made in EUR regardless of the currency of the original ticket. Original tickets, boarding passes, and receipts must be submitted to receive reimbursement.
Clause 05
Accommodation and meals
Accommodation and meals are covered by the project for all official programme days (14–21 September 2026). Costs incurred outside the programme dates are the responsibility of the participant.
Clause 06
Code of conduct
All participants are expected to behave respectfully toward other participants, facilitators, and host organisation staff throughout the programme. Tvibit / Kreativ Teknologi reserves the right to remove a participant from the programme without reimbursement in cases of serious misconduct, harassment, or behaviour that endangers the wellbeing of others.
Clause 07
Insurance
Participants are responsible for arranging their own travel and health insurance for the duration of the exchange. Tvibit / Kreativ Teknologi does not provide personal insurance coverage for participants.
Clause 08
Data and privacy
Personal data collected through the application process will be used solely for the purposes of administering the exchange and fulfilling Erasmus+ reporting requirements. Data will be handled in accordance with applicable GDPR regulations and will not be shared with third parties without consent.
Clause 09
EU visibility and reporting
As this project is co-funded by the European Union under the Erasmus+ programme, participants may be asked to contribute to dissemination activities, complete evaluation forms, or participate in follow-up reporting. The EU emblem and Erasmus+ branding must be acknowledged in any public communication related to the exchange.
Clause 10
Force majeure
Tvibit / Kreativ Teknologi cannot be held responsible for cancellation or modification of the programme due to circumstances beyond its control, including but not limited to natural disasters, public health emergencies, or changes to Erasmus+ funding conditions.
Clause 11
Selection criteria — youth participant profile
Selection of youth participants will prioritise individuals with a demonstrated interest in games and game culture in any form. This may include — but is not limited to — active participation in gaming communities, interest in game design or development, engagement with gaming as a cultural or creative practice, or involvement in gaming-related events or activities in their local community. No competitive gaming experience is required but participants has to be able to communicate in English.